A one-of-a-kind solitaire game with no known published name — passed down through a family for generations.
Four stacks of 4 cards are dealt in Column A — 3 face-down, 1 face-up on top. The very next card becomes the anchor and starts Row 1 of the board.
Play all 52 cards onto the board, suit by suit, row by row.
Any card of the anchor's suit plays to Row 1 freely — in any order, no sequence needed.
When a card matching the anchor's rank turns up from Column A or your hand, a new row opens for that suit.
A card can only be played to Row 2 or lower if the same value already exists in the row directly above it.
Only the top face-up card is available. Playing it flips the card beneath.
Tap the deck to flip 3 cards at a time. Only the top waste card is playable. Recycle as many times as you like.
Effective Date: April 22, 2026
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This cannot be undone.
Some games are invented. This one was inherited.
Somewhere in the mid-twentieth century, a family sat down with a deck of cards and invented something. No name was given. No rules were written down. It was simply played — at kitchen tables, on rainy afternoons, passed from one generation to the next through nothing more than watching and doing.
No published record. No digital footprint. Just a game that refused to disappear.
Every rule, every mechanic, every quirk you'll encounter here is faithful to the original — an honest digital translation of something that was almost lost forever.
Now it's yours to discover.
A one-of-a-kind card game rediscovered from a family's history. No known published rules. No known digital version. Until now.
Every card played earns points based on which row it lands in. Later rows are harder to unlock — and worth more.
Fill any of the first three rows completely (all 13 cards) and earn a bonus mid-game.
Play all 52 cards and you unlock three additional bonuses on top of your card score.
Fewer trips through the deck means a more efficient game.
Win quickly and be rewarded.
Win without ever using Undo and earn the biggest single bonus in the game.
Incomplete games receive the same grade with an asterisk (*).